#include "Movement.h"

int Movement ( void )
{
	int direction;
	// 0 Is the Default Camera
	
	if (dbKeyState (17) == 1) // W
		{
			dbMoveCamera (0.3f);
			direction = 1;
		}

		else if (dbKeyState (30) == 1) // A
		{
			dbMoveCameraLeft(0, 0.3f );
			direction = 2;
		}

		else if (dbKeyState (31) == 1) // S
		{
			dbMoveCamera (-0.3f);
			direction = 3;
		}

		else if (dbKeyState (32) == 1) // D
		{
			dbMoveCameraRight(0, 0.3 );
			direction = 4;
		}

	return direction;
}